I’ve been hired to run 5E at a local Comic shop after the new year. The couple that own the shop are really wanting to give 5e a go. They made an attempt before covid hit but didn’t really get going and want someone with some experience to run for them. I’ll be running at the store every other Friday. Detials like Long form or one shots are still up in the air and may depend on how many regulars we have show up each week. How ever the first game will be the owners and their three kids (not sure of ages)
So I’m getting to run for and entire family that is basically all new to the game. I’m exited about it but it made we wonder what makes a good intro to the game? Since I have a Scion game starting soon I’ve been listening to an actual play by one of the developers and the starter adventure she was running literally had scenes that broke the game down in to it’s basic components. Investigation, social and Combat. The story was pretty simple and firmly on rails but works great as the intro I needed on how the system works.
I want to do the same thing for 5E. I have some ideas but wanted to pick the brains of some other DMs.
So what would folks say are the three or four most important parts of D&D that I should highlight, in and intro/sampler adventure?
Thanks in advance for your input!