I’d like to get y’all’s ideas about this.
Last weekend I played in a Feng Shui game. This was the first time I’ve played what I would consider a “new” RPG – new as compared to Traveller or D&D or Champions.
I’ve been trying to articulate how it is different.
As many of you know, I run Traveller. While it looks like it is kind of complicated to some newcomers, it actually runs very easily. It seems simple to me.
Feng Shui, for me as a player, was pretty easy. But for some reason it feels a lot more “loose”. It was a lot of fun, which I think is the point, but harder for me to take seriously as a game I’d want to use for a campaign.
Is it the greater involvement of the players creating the narrative? Am I just a grumpy critical old man trying to get out?
What are your ideas on this? I had kind of the same reaction when I saw FATE played on the Tabletop show.
Please note: not asking for a grognard hate-fest. I’m not into that. Just would like to hear some ideas.