@DMCojo posed this question, which will be in the upcoming episode - Consequences…
I am curious what system neutral GM aids you keep in your toolbox, to help you craft your games and worlds. Do you have any that you find yourself coming back to time and again?
When I look at my shelf, the books I most frequently reference are:
Tome of Adventure Design by Frog God Games
The “Alphabet” series from Goodman Games, including the Dungeon Alphabet by Michael Curtis and the Monster Alphabet by Jobe Bittman
The Random Esoteric Creature Generator by James Raggi
The Storyteller’s Thesaurus by James Ward and Anne Brown
How to Write Adventure Modules that Don’t Suck by Goodman Games
I’m sure there are many other gems out there that you and your esteemed listening public can recommend, to build on these valuable resources.
What would you list?