What are the best rule mechanics to encourage role playing?
As I posted on another thread I’ve wanted to play the Genesys system to see how their narrative dice system works?
Champions had ideas like disadvantages.
Fate has Aspects
Then there are all the bennies/inspiration/Fate points sort of encouragements.
Certain settings do this with tailored rules. The Bond game had the seduction skill broken up by steps like the Look, Opening Line, etc.
That’s about all I can come up with, but there must be more right?