Or, The Legacy Games Collective!
I was uncertain whether to start this thread in this topic or at the Game Table, because, for now, this is highly theoretical.
For a long time I have felt it would be very cool to meet people who are, overall, just as curious and passionate about rpgs as rpgs and not so much in search of a certain play experience. What I mean is that, quite often, we seem to be talking about finding that Holy Grail of game systems less often than we talk about simply experiencing games—any games—for the sake of the experience or the game itself. I myself am deeply curious about rpgs as a general mode of discourse, and I would love the opportunity to enter more fully into it.
Lately I have been thinking how cool it would be to take Shannon Appelcline’s series of rpg histories and to pull out what I am calling the “legacy” games—those that have undergone (in many cases) multiple editions and still enjoy a “playership” today—as a structure or progression with which to explore these games. Of course, I would also need a group of likeminded enthusiasts or rpg “academics” to actually play them.
Taking Designers & Dragons: The ‘70s, I parse out the following as the first likely contenders. (Those in bold are games I myself currently own in physical form.)
Dungeons & Dragons 5e (my hypothetical collective wouldn’t need actually to play this, right? Though not in strict accordance with my desire to play the most recent iterations of the legacies, I do think it would be amusing to try out the Original White Box coupled with Chainmail).
Tunnels & Trolls
Mysteries, Spies & Private Eyes (strictly speaking, this wouldn’t be a legacy game, but it still is available in print)
The Fantasy Trip
Chivalry & Sorcery
Villains & Vigilantes
Call of Cthulhu
Any I’m missing?