“We’re going to use this system for the next game. Here’s the pitch. Cool? Cool.”
Player1: I made a quarter tiefling, quarter human, quarter gnome, quarter dragonborn, necromancer paladin.
GM: :sigh:
Player1: Hey! How come we don’t get any magic items in this game? We’re playing D&D, right? What gives? WHat a dumb adventure!
GM: :sigh:
Have you run into some of these same issues with your game?
Have you thought, “damn, if I only had a session zero to help set expectations around the table perhaps we would all be enjoying ourselves a bit more.” - OR - “if only I covered this ahead of time in my session zero…but I totally didn’t think of it.”
Let us all put an end to assumptions and failed expectations. Let us come together and help lay out some possible details that will help us all enjoy playing rpg’s.
We’ll try to consolidate suggestions, questions, advice all into one helpful document so that others can reap the positive rewards of our labor…:cough: I mean wisdom. What say you?
Suggest below, and I’ll try and put a brief statement here in a list…or something.