My Map Dilemma
I am running a mash up game of Gamma World and Battle Tech. The players are specialized construction workers that use giant mecha suits to work in any environment. In this case they agreed to a one-way ticket to help build, terraform and colonize the only habitable planet (Ceti Alpha 6) that is within relativistic range of Earth.
Their ship crashes on the planet only to discover that it is not anything like they believed. Mutants, Kaiju and your basic post-apocalyptic fun fest surrounds them. On top of that their new world has some kind of new element that disrupts sensors. Which brings me to my dilemma. I want their map to be futuristic looking but has ended up looking like a fantasy map in a high-tech frame. I have pondered making the map topographical, but that is too specific and visually a pain in the neck to make on every map.
I like props for my games, at least if they are reasonably easy to make, barrow or steal, but I am having problems here. Does anyone have suggestions of maps that exist that I can repurpose or ideas of how I can visually make my map look more sci fi?