Harrigan's White Box Fantastic Medieval Adventure Game House Rules

That really makes sense. As minimal as White Box seems (or any old D&D edition for that matter), it still has a lot baked into that pushes it to a particular play style, and more to the point, GM style that not everyone cares for. Starting from a base that’s closer to what you want is easier, even there’s not much there.

I do find “play but don’t run” to be a good strategy for choosing between games where so much of the mechanical load falls on the GM. It’s hard enough to provide a good time for players as it is, without also making things hard on yourself.

Love it!

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