I’ve been hemming & hawing (1) about what system to use for my next campaign.
I’ve been looking at all the flavours for D&D from B/X & OSR clones up through to pathfinder & 5e.
I even bought the Pathfinder 2E book.
(I took some SAN damage, survived, and have placed it in the locked, lead-lined chest in the attic.)
None of them really do what I want to do without heavy house ruling.
I know this sounds familiar - but unlike Brent I don’t (2) want to rebuild my version of D&D from the ground up.
I suspect it was the SAN loss - but I’ve started to look at GURPS. A good friend spent years trying to get me to run the system - which I resisted as he knew it inside and out and was one of THOSE players - give him 3d6 and he’d find a way to roll a 27 for his strength. He’s passed away now and I can hear him laughing at me as I type this.
I’m hoping some of you have had experience with the system as GMs and can give me some pros/cons. Can I run a D&D style game with the system or will it be fundamentally different?
Thanks in advance for any comments you fine gentlemen/women/creatures are about to make.
for those like me who wonder about such expressions:
I lie - I do - but it seems like so much work…