As mentioned on Discord I am interested in running a Cold War espionage game in Tim Powers alternate cold war of Declare using the Blades in the Dark game.
Concept: It’s late 1940s, World War II has ended and the Cold War is ramping up. You are all spies in the employ of one of the WWII era (or older) outfits, SOE, OSS, Rabkrin, Deuxième Bureau, etc. Officially your employer has been subsumed by one of the shiny new agencies created to fight this new Cold War, CIA, MI6, NSA, DGSG.
But unfinished business remains and you continue off the books in deep deniable cover in a major world city. That unfinished business could be linked to supernatural spirits harnessed by the great powers as a part of the next stage of the great game. Turn enemy agents, develop moles, steal secrets, bribe or extort foreign politicians, secure defectors, pass on info to your governments to steer policy and protect your country from supernatural threats.
Aim: To try Blades in the Dark as a John le Carre style espionage game. Focus on the slow work of spy craft and flashbacks to establish the “scores”.
Tone: mistrustful, secretive, slow, careful scores. John le Carre novels, Tim Powers Declare
Subject Matter: Undermining foreign intelligence activities and developing your own networks and security.
Availability: I can play Monday-Friday after 1730 PST, or after 0900 PST on weekends. I intend for these to be 2 hourish sessions, focused around a score with following downtime activities.
Number of Sessions: 1 session zero followed by 2-4 sessions.
Note on supernatural threats
In Declare the great powers can capture spirits that also inhabit the Earth to provide supernatural boosts and security. Depending on the groups preference I will include these in the game as targets and threats, or they can be left out and this can be straight spycraft.
Let me know if you have any questions or are interested.