My group is about to start a Star Trek Adventures campaign. Originally, one of the PCs wanted to be captain, but now the group has said that they may rather that they had an NPC captain.
This gave me a terrible twitching in my GM brain.
The default time frame of Star Trek Adventures is just before the beginning of the Dominion war. I am strongly tempted to have the captain of their ship be a Changeling. I was already going to have the group brush up against a Section-31 plot, to give them the whole “is this who we are now” vibe about Starfleet moving in to a war footing.
If the captain is a Changeling, that gives the crew even more impetus to investigate Section-31, because the captain will actually be curtailing their ability to develop plans against the Dominion.
If I go this route, I’m thinking of having the actual captain replaced by the Changeling still alive and rescued by the crew at some point in time (possibly as a “reveal” that they just recused the Captain, who is that on our ship?).
How evil in a good or bad way is this?