My son has started taking an interest in the fantasy genre now that he’s watched the first two Lord of the Rings films and plays HeroQuest with us. The other day, he woke me up at 6am on a school day to play his version of HeroQuest called “HeroQuest 100” and there were quite a few house rules built into it. Mind you, he was totally making them up as he went, but he really dove head first into his first GM experience. Which is why I want to run some D&D for him. Just not with the rules as written.
He’s only 5 years old, so even a d20 + modifier can be a bit much right now and I’m concerned about the latency as he tries to count it out. Yet because he’s seen all these D&D books and boxed sets in my office, I know he’ll be psyched to play some version of “Daddy’s games.” Which is why I’m thinking of hacking it with a Forbidden Lands approach to a dice pool. Roll a bunch of d6s, every 6 is a success, push for more with 1 creating complications.
Anyone else here tried running RPGs for very young kids before? Like, 5-6 years old.