… this post was recorded in Episode 359…
I don’t assign “homework” - I reward between session contributions to the campaign.
During the podcast, this was frowned on a bit - because of people supposedly getting “less spotlight” or FOMO or something…
I do a LOT of “homework” for my group (what, with detailed custom 3d terrain, a custom soundtrack mix, updating a photo-rich story blog of every session, along with all the usual prep-on-steroids of initiative tents and printed monster stat blocks…)
In exchange, I ask them to take session photos, keep notes, narrate the “last time in our campaign” summary from those notes, and help build/teardown terrain, etc.
In exchange, for each thing, I give them one of my Fudge -1/+1 tokens for use during the session:
Come early & help setup? Token. Stay later/teardown? Token (next week), read notes? Token… There’s always something you can do to help the campaign…
But, what makes the Token approach particularly special (and not suffer from the presumed “too much spotlight” problem) is that the tokens are most often used on someone else’s roll:
DM: The Dragon makes his saving throw, but only by 2.
Mage: I only have one -1 token!
Rogue: I’ve got you covered! (passing a second - 1 token to DM)
DM: (Taking both tokens) The Dragon fails his saving throw and is stunned! Next attack is at advantage!
The more you contribute to the group outside of the session, the more benefits the group receives - it builds party cooperation and cohesion to reward individual contributions with sharable benefits.