354 BS To Run the Same RPG

Sean and I have been talking about running the same game with the same adventure to see who’s better… actually, just to compare notes on how things are going, talk about how we’re approaching things, and see if we can learn from each other.

So, let’s see if we can setting on a system and an adventure.

https://gamingandbs.com/bs-to-run-the-same-rpg-gbs354/

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The link is not working. Can you repost? I’d be interested, but will depend on timing.

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Hasn’t dropped yet. :slight_smile:

@Farty you can get it early via the Patreon RSS feed.

Do you have a full allotment of players yet? I would be interested!

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Love this idea! Let the BS community know how it can help, from crafting the pregens to playing in the games to cheering from the sidelines. This should be a blast to listen to you discuss and dissect.

One piece of unsolicited advice: pick an adventure that lands the PCs in a pretty remote or closed-in location. If it’s a totally wide-open thing, you will undoubtedly go in very different directions…

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What should we call this:
“Delta Green Experience”;
“Delta Green Experiment”
“Delta Green BS”
“Gaming & DG”

Which of you will be Delta & which is Green?

ok… I’ll stop now…

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Calling BS, but in a good way, I choose to through my two cents your way, for what and how you should play.

I think Delta Green is a good middle ground for you gentlemen to do this little experiment with.
For one, it’s a modern RPG with simple rules that I think an inexperienced player would be able to quickly and easily grok. With the systems popularity you can even get super slimmed down reference sheets for your players too so they know what options are available to them and how they apply.

Second, the vast verity of adventures and stories that are available could lead to some interesting player and GM situations. Obviously, to whomever joins in on this experiment their might have to be a conversation about mature content and what that means. Delta Green is not necessarily all about blowing people away, but does tend to deal with many aspects of horror. Psychological, Body, and helplessness to name a few.

On the subject of players, both the B and the S teams will be in for an interesting experience. One will get to experience the controlled chaos that is Brett, while the other will get to experience smooth Improve that is Sean. But, besides opinion, and whatever “success” is measured by, how will we know what each B & S did well?

I purpose that you gentlemen introduce a control variant. 1 player that is the same in both your groups. An individual that has or has not ran or played doesnt matter, as they will be experiencing (in theory) the same adventure twice. Maybe choose one person together, maybe dont, maybe have the BS-comuunity figure this out on its own and throw a lamb at you both in secret, with the same name?

So with that out of the way, what to play, What to play indeed. 3-4 players, 4-6 sessions, +/- 4 hours each. Hmmm Given those parameter’s, and whatever is session zeroed of what have you, These are my suggestions:

Reverberations: A nice nod to the Old Delta Green while being a great starting point for new and old players. Easily run within 4-6 sessions especially if the group jams together like Peanut butter and jelly. Fun twist and turns and a great way to see whos Delta Green worth.

BlackSAT: Delta Green IN SPACE (space…space…space)
An adventure intentionally designed for people who have no knowledge of Delta Green, and used as a recruitment opportunity. Might take a little reading but is easily doable in 4-6, 4hr sessions. Don your Space Suit and get ready to see the void face-to-face.

FULMINATE: Who doesnt enjoy a nice family trip to Yellow Stone? How else are you going to celebrate the 4th of July. OH, and theirs this kid who disappeared like back in the 70’s and wants a hug or something.

BS P.S.: Sean, TECHNICALLY speaking, yes, Impossible Landscapes is the first full fledged Campaign for Delta Green: The RPG, HOWEVER, if you buy the collection books (Night at the Opera, Blacksites, Control Group, Etc.) the adventures are set up and given a suggested play order in the front of those books for a more “campaign” style of play. ( that being said the order in Night at the Opera has been unofficially changed for a more, DELTA GREEN feel. Boys over at the Green Box podcast talked about it once.

~with love, as always~
~vcy~

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I think it would also help if @Fafhrd & @sean were to share their respective game prep with the BSer’s. I believe the different modes of preparation can significantly affect the play of the game.

Ya know, gun slinging wild west type vs. library card carrying bookworm type. :grin:

Feelin Good about Game Prep

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Love these ideas and thoughts - very good stuff. @Sean and I are talking about a segment of the show where we do an update on our progress to getting things going and such for DG. This post leans into that idea very nicely.

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OH! I like this idea! Hadn’t thought of it in this way but this could have some good stuff in it.

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Gasp! Does this mean there will be a new bumper in the show?

(It’s possible I get very excited about new sound effects on podcasts. The multiple concussions have clearly rendered me with the attention span of an infant hearing a fart noise for the first time.)

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It would be great if you chose an easily found adventure, because I would like to follow along and see how I would vary it. This would give another twist to the idea. So, if. you did an actual play that would be great.

I vote for Symbarum, because it’s a system I like to run and I have the adventure in the back of the book.

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Damn, Delta Green, it will still be great.

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