Brett and I were talking about this, which really stemmed from a live stream I was on one Saturday morning. I think I started with Brett and his outlook on PbtA. How he can implement fail forward and narration (of moves) for other games without having a mechanic in a game like D&D to do it.
Sure. You can. Of course. Absolutely!
However!!
Doing that method, where it’s not codified or a part of the rules/system, may lack consistency or a standardization. Isn’t there something about a game that actually says “this is how this game works” without it just being ‘tacked on’ or house ruled?
Recording tonight on Twitch.tv/gaming_and_bs at 8pm cdt or find us in your podcatcher.