Great episode, guys! Congrats on reach 300, that’s an impressive milestone!
Your talk on NPCs got me thing about my recent D&D campaign using Out of the Abyss. It was a pain in the ass having to think about, and run, all the NPCs the module sets up in the first chapter. I think there were 12 of them, and that’s not even considering the number of drow in the outpost. DM overload!
When the party escaped into the Underdark and we were in combat I’d forget to narrate the NPC actions all the time and it became almost a running joke when one of them died during the encounters. By the end the party wasn’t putting in too much effort to save them.
In fact, that campaign fizzled out. One of the members had to drop out for personal reasons. The other three in the group said they were enjoying the game but they felt it lacked direction. I can see their point. I dropped lots of clues on the demonic threat using stuff I homebrewed, in particular an encounter with a Green Hag. Hell, they even had to sneak past a major Orcus temple surrounded by undead, but to the group it just felt like they were running through the Underdark to avoid the drow instead of this major demonic threat. I’m not too upset about it, I’m blaming the module! Hah!
And those same three players are in my Mothership game so when we dropped Out of the Abyss, we upped the number of Mothership games we play every week! WIN!
Looking forward to all the future episodes and all the wisdom bombs you, and the BSer’s community, continues to drop.
All the best!