Just finished this episode on my quest through the back catalog.
What feels jarring to me are the rules about mental illness. This was particularly true even in White Wolf games where one would expect given the themes and style to be better. I just read it and feel like that old lady on that commercial “That’s not how any of this works!”
Which brings me to suggest part of what creates that jarring feeling I think is when we know about the reality of something and the rules don’t line up with what we know about that thing based on our professional fields or knowledge bases. Trained as a Clinical psychologist I find most attempts to present mental illness in games as lame at best, to mind bendingly jarringly wring and disrespectful.
So in an area where I know diddly-squat like economics, I’m less likely to experience that jarring feeling about rules that don’t simulate reality well.